Pixel Shaders


This shader demo demonstrates the use of HLSL shaders in a 2D environment in XNA 4.0. The shaders are applied to several different particle effects. In addition to the shaders, I'm also re-rendering the buffer in the boxes to the right with the shader, with the shader inverted, and without the shader.

October 03, 2011 | project

Hi, I am Chris Brough. I am a twenty-one year old senior studying Game Programming at Champlain College in Burlington, Vermont.

I've had an immense interest in technology and video games for as long as I can remember. When I'm not developing my knowledge in programming, I enjoy drawing and playing video games.

Among the many interests I have in programming, I'm currently focused on data-oriented design, networking, and 3D graphics.

Contact info: chris@chrisbrough.com